*03-17-2017 (Collectered)*
ART: New asset for Juzu Bracelet.
ART: The collector is now animated.
ART: TorchHead enemy is now animated.
GAMEPLAY: Changes to Bouncing Flask and Deadly Poison.
GAMEPLAY: Flame Bruiser combat modified.
GAMEPLAY: Golem (Giant) buffed.
GAMEPLAY: Possessed Host buffed.
GAMEPLAY: Serpent no longer has serpentine power.
GAMEPLAY: Tank and Healer buffs.
GAMEPLAY: Vampire buffed.
BUG FIX: Closing/Opening map after Astrolabe can cause softlock. Fixed.
BUG FIX: Double Damage effects like Phantasmal Image are less flashy.
BUG FIX: Fixed rendering ordering issue with GhostlyFire based VFX (by just changing how VFX are rendered in general).
BUG FIX: Fungi Beasts' position adjustment (event and non-event)
BUG FIX: Lagavulin hitbox fixed when encountered in Dead Adventurer fight.
BUG FIX: Opening no longer gives bonuses even through Battle Trance's power.
BUG FIX: Shivs are now marked as seen.
BUG FIX: Transform no longer transforms into the same card.
BUG FIX: Unceasing Top wasn't working.
BUG FIX: Updated spawn method for torch head minions so it handles TextureAtlas and VFX.
BUG FIX: Wandering Guardian Forcefield power no longer flashes like crazy.
NAMING: Giant renamed to Golem.
UX: Hitbox update for Tank enemy.
UX: Nullstone Periapt now pulses to indicate when it will prevent debuffs.
WORDING: Burst/Double Tap wording improvements.